Yohei Shimbori, the game director behind the upcoming multiplatform title, Dead or Alive 5 recently took his time to comment on a few elements in the fighting game. He explained how the move list, move details, A.I. difficulty systems work in addition to listing the many adjustable options available in the menu. You can check out the latest screenshots from the Playstation 3 and Xbox 360 game in the slideshow to the left of this article and his lengthy comments below:
Move List and Move Details:
First off, the Move List and Move Details are back. People really seemed to like them in DOAD. You can turn them on or off through the pause menu or options menu. You can use the right stick to scroll the Move List and push it in to perform the move.
Another feature of the demo is the prototype of a new AI system. The more you win, the stronger it gets. Eventually, it will reach just the right difficulty. We want newcomers to have fun with the action, so it starts out set fairly low. But once it gets strong, it’ll show off some of the awesome combos advanced users can do. So keep fighting!
I also want to focus on game options, so everyone can have fun with DOA5 however they want. You can change hit effects and camera types in the Options menu. Definitely try tweaking settings to how you want to play. Oh, and the slowdown that happens while tutorial messages are displayed? You can turn that off in the Options menu too. If you already know how to play, I’d suggest turning that off for the best experience. You can’t save in the demo, but the final game will save all your options, opponent AI, fight data, etc.
Team Ninja (who had worked on the previous Dead or Alive games, the Ninja Gaiden series and Metroid: Other M on the Nintendo Wii) is currently developing Dead or Alive 5. Tecmo Koei Games will be publishing the fighting game when it launches for the Playstation 3 and Xbox 360 in North America sometime later this year.