True Dungeon 2012 will be hosted at the Gen Con Indy in Indianapolis, IN Thursday-Sunday, August 16-19, 2012. They are moving from our old 20,000 square feet location in the Marriott Hotel Grand Ballroom to a new 45,000 square feet location in Exhibit Hall D inside the heart of the Convention Center.
You must obtain a 1-Day or 4-Day convention Badge either by purchasing one (or earning one through volunteering). Badges are now on sale at www.genconreg.com and event tickets for True Dungeon go on sale on Sunday, May 20, 2012. Event tickets will remain the same as last year’s cost of $38, and it is recommended that you log in on May 20, 2012 to buy your tickets. True Dungeon is offering the same number of event tickets as last year – about 6,000.
For more information about Gen Con Indy, please go to www.gencon.com
True Adventures, Ltd. will offer the following THREE completely new two-hour and 15-minute adventures.
- “Part One: Giants’ Travail”: Players must make a dangerous trek into the Dilmhold Mountains to find the entrance to an ancient dwarven burial site.
- “Part Two: Draco-Lich Undone”(puzzle-oriented):Players must delve into the dark halls of a haunted crypt to slay Smoak — a foul Draco-Lich. Two of the rooms in this adventure will be more puzzle-focused than in “Part Two: Draco-Lich Undone” (combat-oriented).
- “Part Two: Draco-Lich Undone”(combat-oriented): Players must delve into the dark halls of a haunted crypt to slay Smoak — a foul Draco-Lich. Two of the rooms in this adventure will be more combat-focused than in “Part Two: Draco-Lich Undone” (puzzle-oriented).
“Part One: Giants’ Travail”is the first half of the two-chapter epic adventure. “Part Two: Draco-Lich Undone” (either version) is a separately ticketed event, and the adventure is immediately set after the story told in “Part One: Giants’ Travail”. You do NOT have to play both adventures to have a great time. True Dungeon sequentially structured the events this year to give passionate True Dungeon players an epic conclusion to a story arc that began several years ago. They can be played hours or days apart, and in any order. This year will see the final confrontation with “Smoak” — who has turned from a small red dragon to a larger Draco-Lich.
“Part One: Giants’ Travail”players will receive a unique limited-edition Treasure Token at the end of their adventure. Characters who survive will receive a cool “Survivor” button themed especially for the module. If your party plays the adventure on the Nightmare difficulty setting, you will receive TWO different limited-edition Treasure Tokens. If you survive on this higher difficulty, you will get a Nightmare “Survivor” button themed for the module.
Everyone who plays either version of “Part Two: Draco-Lich Undone” will receive a limited-edition Treasure Token at the end of their adventure. Characters who survive will receive cool “Survivor” buttons themed especially for the module. If your party plays the adventure on the Nightmare difficulty setting, you will receive TWO different limited-edition Treasure Tokens., If you survive on this higher difficulty, you will get a Nightmare “Survivor” button themed for the module. Note: The rewards for both versions of this adventure are identical.
True Dungeon also will be offering a one-hour combat hack-fest called True Grind. More information will be announced later. There will be a unique limited-edition Treasure Token given out to all True Grind players. Survivors will get a True Grind “Survivor” button. This event can be played on the Nightmare difficulty setting, but there is no additional token or button for doing so. Each True Grind player will also receive one Treasure Coin.
Storyscape (New for 2012!)
Because of the larger space in 2012, True Dungeon decided to invest a great deal into an immersive starting area for the event. All the mundane pre-event activities that used to take place in the hallway and the small ballrooms (including turning in your tickets or training for your adventure) are now housed within a cool, themed “storyscape” that resembles a cavernous dwarven village. When you walk through the doors into Exhibit Hall D you will immediately enter this new storyscape and be “teleported” to the mountain cavern entrance of Icecrag Keep. Inside you will find separate openings for each event – much like a ride at a theme park. Each entrance will be well signed and located near the entrance to Icecrag Keep, so watch for your event title as you enter. After each adventure, players will exit into the rear area of the storyscape area. This means you can spend the entire day immersed in True Dungeon fantasy setting as you go from TD event to TD event — with rest periods scattered in between.
The storyscape will also feature a concession stand, cash bar (after 5:00 pm), restrooms, and NPCs who may have valuable information to aid you on your adventure. There will be limited seating available for players with either a valid True Dungeon two-hour event ticket for later in the day or event wristband from earlier that day. Please be prepared to show you have already played an adventure that day or will be embarking on your adventure later that day when enjoying the seating areas. However, all Gen Con Indy attendees with valid badges will be welcome to come in and explore the storyscape. It is a great way to see what True Dungeon is all about.
Truecraft (New for 2012)
True Dungeon will be premiering a new mini-game inside the storyscape that can be enjoyed at a player’s leisure. You can try your hand at three different skill tests to see if you have the prowess to gain a prize. Players can attempt to Enchant, Abjure or Divine to fulfill quests and gain their boon. Tickets will cost $12 and each ticket receives 8 Truecraft tokens that can be utilized at three different stations inside the storyscape. More information will be available in May.
For more information on all these events see True Dungeon’s web site.